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Locations generation zero map
Locations generation zero map













locations generation zero map

Overlay Water NVWaveworks Mask: Self-explanatory. Allows you to overlay the Height view over your selected map view. Allows you to overlay the Warboard view over your selected map view. Water is marked with deep red, while coastlines are marked with an array of different color pixels. Water Gerstner: Land is colored dark, unchanging blue, regardless of altitude. Water is marked with a range of colors, depending on depth, from light blue to green to yellow. Water NVWaveworks: Land is marked in dark blue, regardless of altitude. Water is marked in white, with no variation of color. Water NVWaveworks Mask: Colors the land a flat gray, regardless of altitude. Topography isn’t outlined and no buildings are shown. Height: Shows the height of the map in a color range from yellow to red to black, and a light blue for the ocean. Warboard: Shows the map how it appears on the warboards in bunkers, with the landscape colored black, except for white lines to outline the topography and the buildings. Allows you to view the map like you would the in-game map, with roads in brick red, topography shown by white lines and buildings marked with black outlines and gray filling. This guide will start at the top of the menu on the right of the map and work its way down, explaining as many of the overlays as I understand. If you know what one of the tabs does that I said I didn’t, that would be incredibly helpful.

locations generation zero map

I don't understand the information some of the overlays are showing. This is a key to the overlays for the Deca Map, to the best of my knowledge.















Locations generation zero map